ideas, innovations and apps for social work in the age of smartphones and social media 

Gamers, Serious Games And Gamification In Social Work [VIDEO] [INFOGRAPHIC]

This blog uses several categories – one of them is „Games“. As playing games is highly popular among young people and the game industry has become more relevant than the one of movies or books there should also be a relevant intersection of games and social work. This intersection can be described in three terms: Games, Serious Games and Gamification:

Gamers as individuals can participate in social work as clients or professionals. You can often find articles that focus on games as a risk, so that a gamer can be seen as someone who should get a treatment as he may be addicted to games or plays games that are not appropriate for him/her (i.e. violence). Another approach is to discuss gamers not with a pathological paradigm but with an intercultural. If you think of gamers as a certain culture than the elements of this culture can be used in social work to support clients. For examples see the work of gamertherapist or geektherapy.

Serious Games and Gamification are both useful in social work. For a definition of both terms have a look at this video from Ayogo Health and the following infographic from Playful Pandas .

Here are some examples of the use of serious games and gamification in social work:


Serious Games:

One comment on “Gamers, Serious Games And Gamification In Social Work [VIDEO] [INFOGRAPHIC]

  1. Pingback: A Videogame Composed Of Pain And Hope – THAT DRAGON, CANCER [VIDEO] | MOBILE SOCIAL WORK

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Lutz Siemer

Lutz Siemer

Education, Research & Development in Social Work & IT After working as an alternative practitioner and psychotherapist in private practice for nearly ten years I stepped over to higher education in 2005. At Saxion University of Applied Sciences I lecture and do research and development in the area of Social Work, Psychology and IT. Currently I'm focussing on merging mobile technology and social work.

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