ideas, innovations and apps for social work in the age of smartphones and social media
This blog uses several categories – one of them is „Games“. As playing games is highly popular among young people and the game industry has become more relevant than the one of movies or books there should also be a relevant intersection of games and social work. This intersection can be described in three terms: Games, Serious Games and Gamification:
Gamers as individuals can participate in social work as clients or professionals. You can often find articles that focus on games as a risk, so that a gamer can be seen as someone who should get a treatment as he may be addicted to games or plays games that are not appropriate for him/her (i.e. violence). Another approach is to discuss gamers not with a pathological paradigm but with an intercultural. If you think of gamers as a certain culture than the elements of this culture can be used in social work to support clients. For examples see the work of gamertherapist or geektherapy.
Here are some examples of the use of serious games and gamification in social work: