ideas, innovations and apps for social work in the age of smartphones and social media
Usually we focus on the use of mobile devices and social media. As gamification and serious games are trends that often link to these topics I could not resist to write about this great project raising the question: Can you have a game on such a relevant experience like your one year old son suffering from cancer?
… an adventure game that acts as a living painting; a poem; an interactive retelling of Ryan and Amy Green’s experience raising their son Joel, a 4-year-old currently fighting his third year of terminal cancer. Players relive memories, share heartache, and discover the overwhelming hope that can be found in the face of death.
It is a videogame composed of pain and hope. It is a story of my son. It is a script written day by day. It is life that moves us space by space, propelled by a mystery we call grace.
Here is an interview with Ryan and Josh about their special kind of game: